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A lot of people expected us to postpone the release of the game.”
![overkill walking dead overkill walking dead](https://img.ibxk.com.br/2018/11/07/07112317595137.jpg)
Anybody with common sense knew from the start it wouldn’t be possible. The goal was to produce a triple-A multiplayer game in a year on Unreal. “In their minds it was magical, but we had other problems that couldn’t be fixed just by changing the engine. “It was as if switching to Unreal was going to solve everything,” a developer told Eurogamer. Once the development team decided to make the switch from the troubled Valhalla Engine and instead make the game using the Unreal Engine, it was already too late into the development cycle. Developers attached with the project have told Eurogamer that Valhalla was “a piece of shit”, “unworkable”, and “barely 50 or 60 per cent of the way in terms of usability and stability”, and felt like “the engine was fighting against” the developers. And according to a report published by Eurogamer, where they collated behind-the-scenes insights into the development process into the game from people who worked on the title (and chose to remain anonymous), a lot of that is down to a deeply troubled development cycle.ĭevelopment on Overkill’s The Walking Dead began with the intention of developing it on Starbreeze’s newly acquired Valhalla Engine, but the development team soon realized that the toolset they had on offer was far from ideal for making the game they wanted to make. Launching to less than stellar reception, the game has also clearly not sold as well as the people responsible for it would have hoped it would, a reality that has also led to some dire consequences for Starbreeze. Overkill’s The Walking Dead has been a bit of a disaster for developers Overkill and publishers Starbreeze.
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